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The Pressure Part Theory | Pressure Cooker | Plan-to-Plan If your team handles the Contain Part well, the other team will have trouble scoring. Yet something could still be missing. Unless you disrupt the other team’s Possession Part, they’ll have the ball most of the time. The Pressure Part refers to your team’s ability to pressure the ball and win it back. It's a more aggressive approach to defending, where your players are more concerned about getting the ball than protecting their own goal. They close in on the ball, cover opponents near the ball, and soon the ball is theirs. The Pressure Part has an interesting relationship with the other parts. If your team has a strong Pressure Part, the other team's Possession Part will be weaker making your team's stronger. With a strong Pressure Part, your team will often win the ball in the other team's end, leading immediately to the Breakthrough Part. And while your players are successfully pressuring the ball, they can worry less about containing the ball or preventing goals. Theory of the Pressure Part To pressure the ball and win it back, your team must first get enough players near the ball. The black team below can’t apply pressure yet, because it has only one player near the ball. If that one player tries to win the ball, he'll probably just get worn out.
The next situation is ripe for applying pressure. There are as many black players near the ball as white players.
The next diagram shows effective pressure in action. One defender has closed in on the ball, and a second is about to join in. Every opponent near the ball is covered, so short passes will be difficult. Even the Keeper is covered. The white team will soon lose the ball.
The situation further from the ball might look risky. Only one defender is watching over three opponents. But since the ball is under pressure, it probably won’t reach those opponents. When
your team uses pressure effectively, three good things happen: If that’s what pressure looks like, how can you teach it? Special rules, as always, provide the method. In a Thoughtscrim called Pressure Cooker, the defending team must pressure the ball man-to-man.
Rules for Pressure Cooker Field
Setup.
The field requires touch lines and goal lines. Use of the offside rule
is optional. If the offside rule is used, a halfway line is also required.
If
defenders continue hanging back in zones, freeze the action and walk
through the correct use of pressure. Move one defender up to the ball,
and put other defenders on opponents close to the ball—even if
distant opponents are uncovered (Scene 13-5). When you shout, “Play
on!” a turnover will occur quickly, and your players will get
the point. Your team knows how to set up layers, and how to pressure the ball. What’s next? Shifting between the two! One moment, your defenders are covering zones. Suddenly, they’re scrambling after the ball, with man-to-man pressure. The Thoughtscrim for teaching these shifts is Plan-to-Plan. Rules for Plan-to-Plan Field
Setup.
The field requires touch lines and goal lines. Use of the offside rule
is optional. If the offside rule is used, a halfway line is also required. Once enough defenders are around the ball, one can yell, “Pressure!” Defenders then play man-to-man, closing in on the ball and nearby opponents, until a turnover is forced. In your first game of Plan to Plan, decide the sequence yourself. When you shout “Zone!,” the defending team must use zone. When you shout “Pressure!,” man-to-man is required. After a while, let players read the situation, communicate, and decide for themselves. |
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| Copyright © 2006, Russ Carrington. All rights reserved. | ||||||||||||||||