Dribbling
for Possession (Shielding)
When
a player has nobody to pass to, dribbling for possession is the variety
of choice. The dribbler shields the ball, by turning away from the defender
and placing a body in the way. Darting in different directions is another
way to dribble for possession.
Ride the Bronco is a game that teaches and strengthens this form of
dribbling. It's one of those rare games that could be played by U-Littles,
professionals, and everyone in between.
Ride the
Bronco
In
a circular playing area, one player shields the ball and darts about
while another tries to tackle the ball away. For extra incentive, players
may divide into teams.
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Rules
for Ride the Bronco
Playing
Area.
The playing area is a circle about twenty paces in diameter. A square,
rectangle, or semicircle may also be used.
Teams and Starting Positions. At least two and no more than ten players
compete in a playing area. The players are divided into two even teams.
The players on one team each have a ball, and begin as dribblers. They
line up outside the circle. The other team’s players begin as
defenders on the opposite side. The coach keeps time.
Object of the Game. A dribbler tries
to keep the ball in the circle for as long as possible, by darting about
and shielding. The team with the longest cumulative dribbling time wins.
How a Try Proceeds. When the first
dribbler enters the playing area, the first defender gives chase as
the coach starts the clock. The dribbler may put moves on the defender,
dart about the playing area, or turn to shield the ball. The defender
tries to end the attempt by getting two consecutive touches on the ball
or kicking it out. Players may lean against each other, but may not
push or foul. The coach calls fouls, and a foul by the dribbler ends
the try. A foul by the defender adds ten seconds to the total time.
How the Game Proceeds. After the
first try, the dribbler and defender return to their original lines.
The next dribbler and defender then jump in quickly, as the clock continues
to run. When each dribbler has had two tries, the coach stops the clock
and announces the cumulative time. The teams then switch roles.
Double Bronco Provision. If a defender
chases the ball for twenty seconds without success, the coach may call
out “Double Bronco!” A second defender then joins the first
to pursue the ball (see diagram below).
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The
defender who can’t get the ball away will be tempted to foul.
The Double Bronco rule offers relief. And before every game, remind
your players—safety first!
Double
Bronco can also be the feature HISA now and then. As a dribbler enters
the playing area, two defenders give chase. Dribblers who survive for
twenty seconds earn the coveted Double Bronco Certification. They can
divide and conquer multiple defenders.