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Practice
Activities: One to Beat | One
Layer Two | Distant Layers
Dizzy Miss Lizzy | Triangulation
Back
to Contain Theory
One to Beat
In
this game, a dribbler must beat a defender and the Keeper in succession.
It's great for attacker, defender, and Keeper. The dribbler has eight
seconds to beat the defender and score on the Keeper. The defender must
choose between going for the ball and stalling. And if the defender is
beaten, the Keeper can break the play up away from goal.
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Rules
for One to Beat
Field
Setup.
The field consists of a regulation-size goal and a goal line. Three cones,
about thirty paces from the goal, mark the places from which three lines
will start.
Starting Positions. Up to twelve field
players and a Keeper participate. Three of the players begin as defenders,
one facing each line. The other players begin as dribblers. They divide
into three lines, and each player has a ball.
Object of the Game. A dribbler tries to score by defeating a defender
and shooting on the Keeper. The ball must be in the net within eight seconds.
How a Try Works. A dribbler from the
first line begins dribbling toward goal, as the defender there attempts
to prevent a goal. The dribbler may dribble past the defender, or shoot
from further out. The Keeper may make a save in goal, or come charging
out. The coach times the attempt.
How the Game Proceeds. After a try,
the dribbler gets back in line and the defender awaits the next dribbler.
The game proceeds to the second line, where another 1 v 1 duel takes place.
The game continues quickly from one line to the next, until each dribbler
has had three tries. The defenders then switch places with three dribblers.
Players continue rotating until all have had the same number of dribbling
tries. The player with the most goals wins.
Note
the time-saving features. While one line would waste time, two or three
lines move quickly. And the eight count prevents dillydallying around.
With
a larger number of players, get two games going on back-to-back goals
(see diagram). Ball retrieval is easier, and players get twice as many
tries.
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