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Practice Activities: One to Beat | One Layer Two | Distant Layers
Dizzy Miss Lizzy | Triangulation

Back to Contain Theory

Distant Layers

The second version is called Distant Layers. The defenders begin in two layers, but the layers are too far apart (see diagram). If the problem isn’t fixed, the dribbler might get through. The first defender should the play down, by backpedaling. The second defender should quickly move closer, yelling, “Contain that! I’m behind you! Challenge!”

Rules for Distant Layers

Course Setup. The game takes place on a Gauntlet course. The course requires only one defensive zone.
Starting Positions. The players pair off into teams. One team begins on defense. A defender is in the first defensive zone, and another is twenty-five paces away at the far end of the course. A second defending team awaits the next turn. The other players begin as dribblers.
Object of the Game. A dribbler attempts to get through the course safely, by defeating two defenders. A team that allows a dribbler through is eliminated. The last remaining team wins.
How a Try Proceeds. As the first dribbler enters the course, the two defenders may alter their positioning. One defender will usually stall until the other gets closer, but this is not required. The try ends if the ball is stolen or knocked off the course.
How the Game Proceeds. After the first try, the defending players both become dribblers as the second team defends. Defending teams that allow a dribbler through can no longer win, but continue trying to eliminate other teams. The game continues for six minutes, or until all but one team has been eliminated.

 
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