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Practice
Activities: One
to Beat | One
Layer Two | Distant Layers
Dizzy Miss Lizzy | Triangulation
Back
to Contain Theory
Distant
Layers
The
second version is called Distant Layers. The defenders begin in two layers,
but the layers are too far apart (see diagram). If the problem isn’t
fixed, the dribbler might get through. The first defender should the play
down, by backpedaling. The second defender should quickly move closer,
yelling, “Contain that! I’m behind you! Challenge!”
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Rules
for Distant Layers
Course
Setup.
The game takes place on a Gauntlet course. The course requires only one
defensive zone.
Starting Positions. The players pair
off into teams. One team begins on defense. A defender is in the first
defensive zone, and another is twenty-five paces away at the far end of
the course. A second defending team awaits the next turn. The other players
begin as dribblers.
Object of the Game. A dribbler attempts
to get through the course safely, by defeating two defenders. A team that
allows a dribbler through is eliminated. The last remaining team wins.
How a Try Proceeds. As the first dribbler
enters the course, the two defenders may alter their positioning. One
defender will usually stall until the other gets closer, but this is not
required. The try ends if the ball is stolen or knocked off the course.
How the Game Proceeds. After the first
try, the defending players both become dribblers as the second team defends.
Defending teams that allow a dribbler through can no longer win, but continue
trying to eliminate other teams. The game continues for six minutes, or
until all but one team has been eliminated.
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