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Breakthrough
Theory Page | Big Goal/Small Goal |
Combinations
Space Cowboy | Doctor Diagnoso
Space Cowboy
This
game brings the Breakthrough Part to life. It's very challenging for advanced
players, yet even new players can have a go. That's a rare combination!
The
playing area, shown below, is like a large Run the Gauntlet course. There
are two defensive zones, and each holds two or three defenders. Those
defenders create offside lines for the attackers to break
through. The breakthroughs can occur in any direction as the coach makes
offsides calls. The team with the most breakthroughs wins.
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Rules
for Space Cowboy
Course
Setup.
The course is approximately seventy-five paces long and thirty paces wide.
It contains three attacking zones, separated by two narrow defensive zones.
Teams and Starting Positions. Eight
to twelve players may play, divided into two teams. One team begins on
defense, with two or three of its players in each defensive zone. The
other team begins on offense. Its players may go anywhere on the course.
The offensive team has one ball.
Object of the Game. While on offense,
a team tries to score points by passing through the defensive zones. The
team scores as many points as possible in three minutes, and then becomes
the defending team. The team with the most points wins.
How the Game Proceeds. As the coach
keeps time, the offensive team begins scoring points. To earn one point,
the ball must be passed through a defensive zone. The receiving player
may not be in an offside position, as explained below, and must get two
touches on the ball before it goes out of bounds.
The defending team tries to prevent points, by kicking the ball of the
course, stealing it, and earning offside calls. The ball must be returned
immediately to an attacker after a steal or offside call. The clock keeps
running, and the attacking team continues scoring points.
The ball may be moved in any direction to score points. Attackers may
dribble or pass as often as they like. Every pass does not have to be
a scoring attempt.
Offside Calls. As the ball approaches
a defensive zone, the deepest defender in that zone represents the offside
line. The attacker receiving a pass may not be behind that line at the
moment the ball is passed. In other words, that player must run through
the offside line as the ball is passed, and gather in the ball on the
other side.
Two-Point Attempts. A pass that travels
over both defensive zones earns two points (see diagram below). For these
longer passes, the offside line is in the distant defensive zone.
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Note
that the offside line depends entirely on which direction the ball is
travelling. The attacking team may move the ball back and forth through
the same defensive zone, or fake toward one zone and attack the other.
The ball may even be passed intentionally to an offside player, setting
up a pass in the opposite direction.
What
makes Space Cowboy worthwhile? It provides many tries at breaking through
an offside line. It requires no sophisticated coaching. It takes only
a few minutes. And it's fun! Faced with an offside line during a match,
youre players will easily break through. |
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